I get that RNG is a big part of the genre, but I'd like to try more than the starting two options.Īgreed. Which would be great if those mementos bothered ever showing up. I'm also a bit bummed out that I have the mason who can potentially unlock more knight statues, but she needs some memento from each knight in order to unlock them. They should either give bigger bonuses per upgrade or the upgrades should come faster if they are so incremental. Originally posted by thomashooperh:I'm liking the game as a whole, but I agree that the blacksmith upgrades feel off-kilter. There's a lot more I could say, but I'm still fairly early game, so I'm not certain if there's some meaning behind some of it, I feel the upgrades way too weighted toward some upgrades. There's been MANY times I've been hit outside of the telegraphed circles.Ħ) The token you purchase from the shop has given me the same upgrade EVERY SINGLE RUN. It's a sword, not a club.ĥ) the enemy telegraph needs work. You then have to dodge their attacks and chase them down. Why the hell does it knock back the enemies so far. For instance, the starting Lancelot sword. the Blue Regetin text is just so annoying.Ĥ) Some weapons feel rather useless. but you weren't there for the whole joke (this is early, I have yet to beat the void giant.) Also. trying to hint toward a hidden story, but it feels rather forced and trying to be funny. except it's highly unnecessary as there's already a gold sink in prettying up your kingdom.ģ) The dialogue is. It feels like it was added to be a gold sink. I don't give a crap on leveling the weapons when my speed goes from a 5.9 to a 5.91, and my damage goes from 60 to 61. Here's a few points that I can't honestly give it a higher rating.ġ) The combat is a tad clunky which is sad when it's the focus of the game.Ģ) The blacksmith upgrading feels absolutely miserable. There's a bit of voice work, which is neat I guess, but not really necessary in this type of game. I can't honestly say I feel the game is worth $20.
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